I'm trying to displace bricks into a simple plain object. I am using BerconTile as it has lots of nice controls for brick size/pattern etc, and it ties in nicely with Multitexture. However, I always have issues with the displaced joints being misaligned with the joints in the diffuse map.
If you take a look at the attached graphic, you will see the issue.
How can I improve on this?
EDIT: Actually, I'm not sure its to do with alignment. Even if I switch off the diffuse map and render just the displaced geometry with a simple grey colour, you can see that the joints vary in size. Why is this?
If you take a look at the attached graphic, you will see the issue.
How can I improve on this?
EDIT: Actually, I'm not sure its to do with alignment. Even if I switch off the diffuse map and render just the displaced geometry with a simple grey colour, you can see that the joints vary in size. Why is this?
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