Hey guys,
I have a serious problem with a rim I need to render for a car. We had a shooting back in Juli at night, involving a rig shot with spinning wheels. In reality, the camery will be attached to the car. The car is pulled slowly for about 3 or 4 meters, so that the wheel is rotating about 720°. Together with the long exposure time, in this case 30 seconds, you get a nice and fast looking motion blur on the rims. I am now trying to replicate that motion blur in Vray, without any success. Problem for me is the shutter speed. To get the 30 seconds exposure time from the real world set, I would need to type in 1/0.0333 in the dialog in the VrayPhysCam. However, I get a weird artifact when doing so. If I set the shutter speed to 1/0.1, equalling 10 seconds of exposure time, everything is okay, as in the first picture. With 1/0.0333 I get an error, as in the second picture. Geometry subdivs for the wheel are 32, which should be more than enough.
vray_motion_blur_prob.zip
Regards
Oliver
I have a serious problem with a rim I need to render for a car. We had a shooting back in Juli at night, involving a rig shot with spinning wheels. In reality, the camery will be attached to the car. The car is pulled slowly for about 3 or 4 meters, so that the wheel is rotating about 720°. Together with the long exposure time, in this case 30 seconds, you get a nice and fast looking motion blur on the rims. I am now trying to replicate that motion blur in Vray, without any success. Problem for me is the shutter speed. To get the 30 seconds exposure time from the real world set, I would need to type in 1/0.0333 in the dialog in the VrayPhysCam. However, I get a weird artifact when doing so. If I set the shutter speed to 1/0.1, equalling 10 seconds of exposure time, everything is okay, as in the first picture. With 1/0.0333 I get an error, as in the second picture. Geometry subdivs for the wheel are 32, which should be more than enough.
vray_motion_blur_prob.zip
Regards
Oliver
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