Hi,
today I found at VfR 1.05 and 1.5, that colored emitters seems to be limited for direct viewing, the result looks unreal. Here an example - one emitter material intensity 4 and one 444.
The emitter works better, if I don't use saturated colors. A Red 255,0,0 looks wrong and a light Red like 255,200,200 looks quite good.
What's going on? How to get a real world look? Is it at 3dsmax the same?
Regards,
Micha
today I found at VfR 1.05 and 1.5, that colored emitters seems to be limited for direct viewing, the result looks unreal. Here an example - one emitter material intensity 4 and one 444.
The emitter works better, if I don't use saturated colors. A Red 255,0,0 looks wrong and a light Red like 255,200,200 looks quite good.
What's going on? How to get a real world look? Is it at 3dsmax the same?
Regards,
Micha
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