Hi all
I have a scene without GI, only VRaySun, VRayAmbientLight, HDRI Environment map. I have small bright random speckles (almost like I have a diffuse override with splat map)
All shaders are VRay. I mostly see it on my reflective surfaces, more so on anything metal. It's not noise from too low subdivs, its something else. (Because reflection and rawreflection element looks different to the speckle in beauty) Light and Rawlight element also doesnt leave any clues. Arrrgg!
I'm thinking it has something to do with lights or something such as settings sun to invisible - but this doesnt do anything.
DMC - 2, 16
Quadratic filter (does same without this)
Sampler 0.85, 0.01
Its for an anim and I'm, hoping motion blur will help smooth things out, but still, I often get this and can never pinpoint from what it is from.
(Sorry I can't show screenshots)
I have a scene without GI, only VRaySun, VRayAmbientLight, HDRI Environment map. I have small bright random speckles (almost like I have a diffuse override with splat map)
All shaders are VRay. I mostly see it on my reflective surfaces, more so on anything metal. It's not noise from too low subdivs, its something else. (Because reflection and rawreflection element looks different to the speckle in beauty) Light and Rawlight element also doesnt leave any clues. Arrrgg!
I'm thinking it has something to do with lights or something such as settings sun to invisible - but this doesnt do anything.
DMC - 2, 16
Quadratic filter (does same without this)
Sampler 0.85, 0.01
Its for an anim and I'm, hoping motion blur will help smooth things out, but still, I often get this and can never pinpoint from what it is from.
(Sorry I can't show screenshots)
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