I have a scene with 30,000 objects in that are animating. Everything was going well until I animated the visibility of the objects. If I have object properties set "By Object" as opposed to "By Layer" updating instances takes an insane amount of time. "By Layer" starts rendering almost instantly. I would like to be able to individually animate each objects visibility though.
Has anyone else encountered this? Are there any fixes other than setting the object to "By Layer"
Has anyone else encountered this? Are there any fixes other than setting the object to "By Layer"
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