I have a very simple setup I'm testing using only a dome light with an HDRI map.
I've added output for VRayRawGlobalIllumination as I need just the additional bounces from the dome light, not the initial direct illumination.
When I render, the direct illumination from the dome light is in the RawGlobalIllum render element.
Anyone know why that is happening? I thought the dome light was considered a direct light, as opposed to, say, the env light option in globals. That I expect to see in a RawGlobalIllum pass.
Basically, I need the primary and secondary bounces from the dome light ONLY in the RawGlobalIllum pass.
If I check 'Skylight portal', I seem to get the contribution I'd expect, but then I lose the color/intensity contribution from the HDRI.
Thanks.
I've added output for VRayRawGlobalIllumination as I need just the additional bounces from the dome light, not the initial direct illumination.
When I render, the direct illumination from the dome light is in the RawGlobalIllum render element.
Anyone know why that is happening? I thought the dome light was considered a direct light, as opposed to, say, the env light option in globals. That I expect to see in a RawGlobalIllum pass.
Basically, I need the primary and secondary bounces from the dome light ONLY in the RawGlobalIllum pass.
If I check 'Skylight portal', I seem to get the contribution I'd expect, but then I lose the color/intensity contribution from the HDRI.
Thanks.
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