Hi there,
I need to have light material that does not contribute to the alpha channel of my rendering on the backside of faces. I have a hollowed cylinder, just thin geometry. So when I render I only see the portion of the polys that face the camera. However, the backfacing polys also contribute to the alpha channel. So I tried to create a Vray2Sided material with my light-material in the front channel and a materialwrapper (alpha set to 0) in the back channel, but that does not do what I need.
Can anyone help me out please?!
Greetz Ben
I need to have light material that does not contribute to the alpha channel of my rendering on the backside of faces. I have a hollowed cylinder, just thin geometry. So when I render I only see the portion of the polys that face the camera. However, the backfacing polys also contribute to the alpha channel. So I tried to create a Vray2Sided material with my light-material in the front channel and a materialwrapper (alpha set to 0) in the back channel, but that does not do what I need.
Can anyone help me out please?!
Greetz Ben
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