Announcement

Collapse
No announcement yet.

Light Material with no alpha contribution on backside

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Light Material with no alpha contribution on backside

    Hi there,

    I need to have light material that does not contribute to the alpha channel of my rendering on the backside of faces. I have a hollowed cylinder, just thin geometry. So when I render I only see the portion of the polys that face the camera. However, the backfacing polys also contribute to the alpha channel. So I tried to create a Vray2Sided material with my light-material in the front channel and a materialwrapper (alpha set to 0) in the back channel, but that does not do what I need.
    Can anyone help me out please?!

    Greetz Ben

  • #2
    what happens if you have just a normal vraymtl assign and under options of the vray shader, untick "Double-Sided"?
    sorry I can't test it myself right now to see
    Kind Regards,
    Morne

    Comment


    • #3
      Turn ON Force Back Face Culling in Global Switches and you won't see back-facing polygons in the render.
      Click image for larger version

Name:	Force_Backside_culling.PNG
Views:	1
Size:	406.1 KB
ID:	846303
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

      Comment


      • #4
        You need to set VRayLightMtl in the Vray2Sided Back material (or Face), set the Translucency to white and make sure you have Emmit light on back side option enabled in the VRayLightMtl settings.
        I hope this helps.
        Best regards,
        Zdravko Keremidchiev
        Technical Support Representative

        Comment

        Working...
        X