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Weird pattern reflection in V-Ray glass
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Weird pattern reflection in V-Ray glass
David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAMTags: None
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Could be the cutoff parameter in the material? Go To the options rollout of your glass material and check to see if the cuttoff parameter under trace reflections is at the default of 0.01, it can often cut off reflections early and cause this type of banding.
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Cutoff is at 0.01. Are you then saying that it should be set lower, like .005?David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
Comment
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yes, its an optimization feature but on low light reflections it can get cut off. You also need to render in float format to make sure the whole range is preserved.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
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.005 seemed to take care of the issue, but you lost me with the Float Format thing. I'm saving as 32-bit. Is that the same thing?
Thanks for your quick responses and help! Much appreciated!
DaveDavid Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
Comment
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yeah like an exr or any image that has high range otherwise you may get banding or other 8 bit artifacts.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
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David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
Comment
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that to me looks like low irradience mapDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
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Yep - looks like the type of shape you get with light cache samples like here - http://www.spot3d.com/vray/help/200R...half_scale.png
Comment
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I think that fixed it! unchecked the lightcache for glossy and switched to fixed filter. Glass looks really clean now!
So basically, anytime that I have glass shelving in a shot, I need to do that? or perhaps just see how it's looking first?David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
Comment
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no, using light cache for glossy is good for rendering/speed improvement, but if your lc settings are low, it will produce this kind of artifact.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
Comment