I have a scene where I need to match the tilt-shift from a physical camera. I received photo tests, one with the camera pitched and without tilt-shift correction, and another with the tilt-shift lens used to correct the issue.
Using Modo I matched the virtual cameras to the physical camera during the design phase. Using Modo's Film Offset Y setting, I was able to put in the precise tilt-shift settings from the photographer to get a match.
Now in Max/V-Ray, I imported the Modo camera, made the necessary adjustments while establishing a vray camera and matched the camera without tilt-shift.
But I cannot match the tilt-shift corrected lens since V-Ray corrects the tilt-shift without altering the perspective like a real tilt-shift lens does. So the V-Ray camera vertical shift feature works great until you're trying to simulate a real tilt-shift lens.
I tried matching it in conjunction with vertical offset, but to no avail, and that's complicated by those settings being based on a ratio of the current view, nor do I see that lining up.
Appreciate any ideas how to deal with this?
Using Modo I matched the virtual cameras to the physical camera during the design phase. Using Modo's Film Offset Y setting, I was able to put in the precise tilt-shift settings from the photographer to get a match.
Now in Max/V-Ray, I imported the Modo camera, made the necessary adjustments while establishing a vray camera and matched the camera without tilt-shift.
But I cannot match the tilt-shift corrected lens since V-Ray corrects the tilt-shift without altering the perspective like a real tilt-shift lens does. So the V-Ray camera vertical shift feature works great until you're trying to simulate a real tilt-shift lens.
I tried matching it in conjunction with vertical offset, but to no avail, and that's complicated by those settings being based on a ratio of the current view, nor do I see that lining up.
Appreciate any ideas how to deal with this?
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