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Vray - Unity and Lightmaps

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  • Vray - Unity and Lightmaps

    Hello guys,
    I have a question about baking textures in Vray...

    I have a room with windows and a wood floor. A sun light shines through the window casting shadows on the floor. (the basic setup)

    The problem... in Unity im wanting to tile the floor using a simple map and then use a lightmap for the lighting (fine - I Know how to do the basics of this)
    What I can't seem to do is get a lightmap with the shadow data in it but with out the texture.

    Quick test below shows what i mean... if i use the totalrawlighting I get it all but no shadows from the box or tea pot, this means when its all setup in Unity; 1 the floor is too bright because the shadowed area is not concidered and 2; you dont see the shadows from the windows.
    If i use any maps that show shadows, i also get the texture, this kind of works but then causes problems back in unity with the texture being too dark as you have essencially got it on their twice.

    The question... Is there any way to create the lightmap with the shadows but not texture?


    Click image for larger version

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    Last edited by HMA_Steve; 25-11-2012, 04:02 AM.

  • #2
    forget the question... i think it was because im using standard max materials instead of vray ones.... durrr.

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