Hello !
While baking an interior with Max Render to Texture, the "bleeding" pixels (of a wall for instance) seems to get the full exterior brightness (sun), resulting on some kind of light leaks.
This is a rough brute force try, it's not getting better if i push the quality :
I also have a problem with some boards on the wall...
Walls have a thickness.
I've pushed secondary ray bias to 0.001 and up.
Is there some magic parameter i have to tweak ?
Is there any workaround ?
Thanks for any advice.
While baking an interior with Max Render to Texture, the "bleeding" pixels (of a wall for instance) seems to get the full exterior brightness (sun), resulting on some kind of light leaks.
This is a rough brute force try, it's not getting better if i push the quality :
I also have a problem with some boards on the wall...
Walls have a thickness.
I've pushed secondary ray bias to 0.001 and up.
Is there some magic parameter i have to tweak ?
Is there any workaround ?
Thanks for any advice.
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