Hi Vlado,
Bit of a stupid one here but I'm checking up on a few issues at the minute. I've got a load of shots that come from a matchmover who renders a TGA sequence just to check alignment / tracking in the scanline, then loading in a vehicle asset, lighting and rendering out with Vray using the main max buffer, and a lot of render elements all going out as individual sequences. I'm getting two glitches with this:
1. All of the passes go out name as EXR files but the render elements are actually TGA files named as exr. The render elements are correctly set to go out as EXR, normally done by un-setting all filenames for output, then being set by script as shotname_objectname_renderElementName_###.exr but come out with bad data.
2. Sometimes our render elements come out with the entire list of 3dsmax g-buffer elements embedded in them, not even the useful vray elements that we've chosen to ad, but the following:
It isn't as big an issue as the first since the RGB data is still fine, but it means that the EXR files need to be stripped.
I've posted a question on the Deadline forums and they can't reproduce it, but someone else mentioned that there was an issue with max 2011 and vray where bitmap IO configs could get messed up at times and the scene file needed to be switched to another format, saved and closed, reopened and set back to what you actually wanted before rendering your final images. Apparently this bug was only fixed in max 2013 but I can't find any leads on it.
I'm trying to chase this down to solve future headaches, Are you aware of any known issues between max 2012, vray and this bitmap io issue?
Cheers!
John
Bit of a stupid one here but I'm checking up on a few issues at the minute. I've got a load of shots that come from a matchmover who renders a TGA sequence just to check alignment / tracking in the scanline, then loading in a vehicle asset, lighting and rendering out with Vray using the main max buffer, and a lot of render elements all going out as individual sequences. I'm getting two glitches with this:
1. All of the passes go out name as EXR files but the render elements are actually TGA files named as exr. The render elements are correctly set to go out as EXR, normally done by un-setting all filenames for output, then being set by script as shotname_objectname_renderElementName_###.exr but come out with bad data.
2. Sometimes our render elements come out with the entire list of 3dsmax g-buffer elements embedded in them, not even the useful vray elements that we've chosen to ad, but the following:
It isn't as big an issue as the first since the RGB data is still fine, but it means that the EXR files need to be stripped.
I've posted a question on the Deadline forums and they can't reproduce it, but someone else mentioned that there was an issue with max 2011 and vray where bitmap IO configs could get messed up at times and the scene file needed to be switched to another format, saved and closed, reopened and set back to what you actually wanted before rendering your final images. Apparently this bug was only fixed in max 2013 but I can't find any leads on it.
I'm trying to chase this down to solve future headaches, Are you aware of any known issues between max 2012, vray and this bitmap io issue?
Cheers!
John
Comment