I am getting some sort of stepping/banding on my water surface - I am using a Vray displace modifier set to 3D mapping. I have tried tweaking all settings but can't seem to fix it.
I am using a map that is made up of procedural noise and smoke maps and using mix & masks to blend them - coordinates are set to object XYZ.
Any thoughts?
I am using a map that is made up of procedural noise and smoke maps and using mix & masks to blend them - coordinates are set to object XYZ.
Any thoughts?
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