I'm attempting to transfer a scene from VRay for max to Vray for Maya. It's a single VRay proxy with a complex multi/sub-object material (25 submaterials) in an otherwise empty scene.
Looking at the .VRSCENE file in notepad, I can see that the material definition only covers the first submaterial and none of the others. Since proxies can only have a single material assigned, and this would seem to be a very common workflow for anyone working cross-platform, I'm pretty sure I'm doing something wrong;, but there are so few controls I have no idea what that might be.
If multi/subs aren't supported in a .VRSCENE, how do you get complex materials over to Maya from Max?
Looking at the .VRSCENE file in notepad, I can see that the material definition only covers the first submaterial and none of the others. Since proxies can only have a single material assigned, and this would seem to be a very common workflow for anyone working cross-platform, I'm pretty sure I'm doing something wrong;, but there are so few controls I have no idea what that might be.
If multi/subs aren't supported in a .VRSCENE, how do you get complex materials over to Maya from Max?
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