Any news on a solution to this? We are having the same issue with a HDR (with a sun in it) on a vraydomelight.
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Loads of speckles when object reflects itself
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Kind Regards,
Richard Birket
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Originally posted by vlado View PostAnother way to avoid the problem is to use the VRayOverrideMtl material and use a different and simpler material for the reflections.Kind Regards,
Richard Birket
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Hi Tricky,
Can we see your scene, if you have time please send us an email to : support@chaosgroup.com
Thank you.
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Svetlozar, I sent a scene file to support@chaosgroup.com
Still having that issue, take a look at the screenshot.
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Ive had this issue recently too. Ended up just Pshopping it due to time. Seemed intermittent.....Immersive media - design and production
http://www.felixdodd.com/
https://www.linkedin.com/in/felixdodd/
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can you post a part of your scene here...Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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We just had the same problem here
We ender up having to use the sub pixel mapping, and clamping at 3-4, and dupe the HDR vraydomelight. uncheck the reflection in the original domelight and only affect the reflection in the second dome. edit the hdr and clamp manualy the sun in the HDR at something like 1-2 by painting on top of the overbright sun.
my boss came with all those tweaks after looking at my render because he was used to that bug, so I guess it's not something new...
Stan3LP Team
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Originally posted by kosso_olli View PostVlado,
thanks for the information. That sounds interesting. But what do you mean with "it's lame"?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostBecause it produces an image with slightly incorrect brightness, similar to the clamp output option in the color mapping settings. Still it can be quite useful.
[ATTACH=CONFIG]14390[/ATTACH][ATTACH=CONFIG]14389[/ATTACH]
Best regards,
Vlado
Thanks Vlado !
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Originally posted by vlado View PostFor the 3.x builds, we added an option to clamp reflection rays; it's lame but I can't think of anything else that doesn't bring other issues...
Best regards,
VladoKind Regards,
Richard Birket
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