Is there any reason as to why a composite in Photoshop would end up being slightly brighter (not quite double gamma) than the RGB pass? It is for a specific scene only as all other scenes I have rendered this way in the past composite exactly as they should and match exactly. My typical workflow is do not affect colours on, linear multiply, gamma 1.0 for output in 3ds max gamma prefs. Save out as 32bit EXR. Saving all the correct render elements such as diffuse, raw GI, raw lighting, reflection and refraction.
If I reduce the opacity of the reflection pass in Photoshop to around 50% I get almost the exact result as the RGB, but I don't think this is the issue. I wondered if the reason was down to using HDRI IBL or materials that have blends in them? I also tried compositing without raw and just included the diffuse in the GI and lighting passes but still the same result. I am going to composite it again today on another computer which has adobe CS5 and see if it works then, as the other has Adobe CS6. I wondered if it could be a colour space issue?
Maybe I am missing something obvious or I ticked a box I shouldn't have but I am stumped where this error might be?
If I reduce the opacity of the reflection pass in Photoshop to around 50% I get almost the exact result as the RGB, but I don't think this is the issue. I wondered if the reason was down to using HDRI IBL or materials that have blends in them? I also tried compositing without raw and just included the diffuse in the GI and lighting passes but still the same result. I am going to composite it again today on another computer which has adobe CS5 and see if it works then, as the other has Adobe CS6. I wondered if it could be a colour space issue?
Maybe I am missing something obvious or I ticked a box I shouldn't have but I am stumped where this error might be?
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