(using VRay 2.30.01 and 3ds Max 2013 64bit)
I'm getting some odd displacement artifacts along the outline of some mountains I'm working on. I'm using VrayDisplacementMod with subdivision displacement. The same artifacts appear in 3D mapping displacement. The problem seems to appear whenever there is a strong outline (visible edge) from the view of the model. I'm not sure what causes this, but it looks like VRay seems to not keep form continuity around the outline (visible edge), yet the model is one whole mesh and I do have keep continuity on just in case. The scale of the scene is in meters and the mountain is approximately 1000 meters wide and 500 tall, and centered in 3Ds max, so scale shouldn't be an issue I think.
The displacement texture is made of procedural textures, mainly bercon maps. But these same problems arise with regular 3ds max procedural as well, like cellular.
update:
In this render the model seem to peel open almost.
I'm getting some odd displacement artifacts along the outline of some mountains I'm working on. I'm using VrayDisplacementMod with subdivision displacement. The same artifacts appear in 3D mapping displacement. The problem seems to appear whenever there is a strong outline (visible edge) from the view of the model. I'm not sure what causes this, but it looks like VRay seems to not keep form continuity around the outline (visible edge), yet the model is one whole mesh and I do have keep continuity on just in case. The scale of the scene is in meters and the mountain is approximately 1000 meters wide and 500 tall, and centered in 3Ds max, so scale shouldn't be an issue I think.
The displacement texture is made of procedural textures, mainly bercon maps. But these same problems arise with regular 3ds max procedural as well, like cellular.
update:
In this render the model seem to peel open almost.
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