im trying to use RT CPU as i have many times to tweak shadows and object placement/ materials.
this is a very big scene with quite a few proxy trees and a fair number of textures. i find whenever i move an object, or a light, rather than starting to update immediately, it entirely rebuilds the sd tree and the "light manager" and even seems to reload some of the textures. this means i have to wait almost a minute for rt to start updating again.
kinda stops it being "RT"
is this an issue of scene size? or proxy use or something? , i dont remember this behaviour before... and ive used it on some pretty heavy scenes in the past.
this is a very big scene with quite a few proxy trees and a fair number of textures. i find whenever i move an object, or a light, rather than starting to update immediately, it entirely rebuilds the sd tree and the "light manager" and even seems to reload some of the textures. this means i have to wait almost a minute for rt to start updating again.
kinda stops it being "RT"
is this an issue of scene size? or proxy use or something? , i dont remember this behaviour before... and ive used it on some pretty heavy scenes in the past.
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