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RT CPU odd behaviour.

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  • RT CPU odd behaviour.

    im trying to use RT CPU as i have many times to tweak shadows and object placement/ materials.

    this is a very big scene with quite a few proxy trees and a fair number of textures. i find whenever i move an object, or a light, rather than starting to update immediately, it entirely rebuilds the sd tree and the "light manager" and even seems to reload some of the textures. this means i have to wait almost a minute for rt to start updating again.

    kinda stops it being "RT"

    is this an issue of scene size? or proxy use or something? , i dont remember this behaviour before... and ive used it on some pretty heavy scenes in the past.

  • #2
    For the next service pack, moving lights will not cause a rebuild of the geometry. Unfortunately moving a geometric object will still cause a full rebuild, although this is also something that we are working on.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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