I've noticed a bug in vraylight when used as a dome: basically when set as invisible, refraction rays consider not the entire spherical part (full dome option), but always just the upper hemisphere, even less.
You can easily reproduce this by having a completely refractive object, a dome light mapped with a texture, checked as invisible and set to spherical (it's more visible if you set it full dome): you'll notice that it will refract just the upper side of the texture (while working perfectly with reflection and diffuse rays).
Cheers,
fede
You can easily reproduce this by having a completely refractive object, a dome light mapped with a texture, checked as invisible and set to spherical (it's more visible if you set it full dome): you'll notice that it will refract just the upper side of the texture (while working perfectly with reflection and diffuse rays).
Cheers,
fede
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