I am having a terrible time trying to get smooth overall lighting in my scene as shown in the first three attachments. As you can see I have a fair amount of geometric detail along with large flat surfaces in my scenes with a lot of glossy reflections in the stainless steel that are also very blurry. In the scene which is now giving me trouble I have lights which have lampshades on them. More specifically spotlights with an opaque finish which is smooth and reflective. There are approximately 50 lights in this scene and I started by using the same exact overall settings for the lights materials and global illumination settings I used in the images which are posted first. Here is a picture of the scene which I am having issues with.
Here are the settings which I have used and failed with
Irradiance Map for the primary bounces and Light Cache for the secondary illumination. The last image shows the overall render settings for the scene.
The only way I was able to get the splotchyness to go down was to turn up the HSph sub division setting in the Irradiance Map settings up to 500 and leave the rest of the settings the same. The lights int eh scene are at 16 Sub Divisions and the reflection settings for the materials are also set to 24 or 32 sub divisions. Changing these to any setting from 8 to 1000 seemed to make very little if no difference.
I have read as many times as I can stand the following tutorials and have only been able to see a change based on the last solution I showed.
http://www.interstation3d.com/tutori...yfing_dmc.html
I would simply like some light shed on the issue and some guidance. I have also tried the settings outline in this thread and I was unable to see them affect this scene of mine.
http://www.chaosgroup.com/forums/vbu...irradiance+map
Here are the settings which I have used and failed with
Irradiance Map for the primary bounces and Light Cache for the secondary illumination. The last image shows the overall render settings for the scene.
The only way I was able to get the splotchyness to go down was to turn up the HSph sub division setting in the Irradiance Map settings up to 500 and leave the rest of the settings the same. The lights int eh scene are at 16 Sub Divisions and the reflection settings for the materials are also set to 24 or 32 sub divisions. Changing these to any setting from 8 to 1000 seemed to make very little if no difference.
I have read as many times as I can stand the following tutorials and have only been able to see a change based on the last solution I showed.
http://www.interstation3d.com/tutori...yfing_dmc.html
I would simply like some light shed on the issue and some guidance. I have also tried the settings outline in this thread and I was unable to see them affect this scene of mine.
http://www.chaosgroup.com/forums/vbu...irradiance+map
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