This is causing me a lot of grief. I'm working on a project with other people. Two animations need to come together, one i worked on in vray, the other one is vanilla scanline. For now we are working on the motion, and we have our scenes set up in different scale (dont ask).
So, i need to position the camera relative to the object that is going to scale up. The way i usually deal with this kind of stuff (scaling, and rotating a targeted camera with other objects) is that i make a copy of the vray cam, take the original, scale it along with everything else, and then align the copy of the camera with the scaled one.
However, check this out, it's acting really really weird.
What you see in the image are two cameras, in the very same point, axis aligning, FOV focal length the same, but obviously they are different. I also get a viewport mismatch.
I've created a dummy in the camera, a dummy in the target, i scale them from the cameras pivot. The dummy that ends up moving away from the camera is still at the exact center of the cam, on the axis. If i align the pivot to it, i expect everything to be the same, but it's not, it definitely looks like i changed the FOV.
Does this make sense?
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