Heya Vlado,
I'm doing some blood bits with frost and particle flow at the minute - nothing special at all but I've got one element which keeps building memory until your machine either hangs or goes to virtual memory. It's a simple system with frost and particle flow for non interactive blood in the foreground and background of a shot, and then a realflow element in the centre. To allow better z depth blurring, I'm splitting it into three renders for front, middle and back, but I'm finding with the front element that it'll never render due to the motion blur being stuck at the preparing accelerator stage. The odd thing is that the scene rendered successfully when I had the realflow and the back frost element visible at the same time, but not when I simplify the scene. Would you have any thoughts on what typically would be causing this?
Cheers!
John
I'm doing some blood bits with frost and particle flow at the minute - nothing special at all but I've got one element which keeps building memory until your machine either hangs or goes to virtual memory. It's a simple system with frost and particle flow for non interactive blood in the foreground and background of a shot, and then a realflow element in the centre. To allow better z depth blurring, I'm splitting it into three renders for front, middle and back, but I'm finding with the front element that it'll never render due to the motion blur being stuck at the preparing accelerator stage. The odd thing is that the scene rendered successfully when I had the realflow and the back frost element visible at the same time, but not when I simplify the scene. Would you have any thoughts on what typically would be causing this?
Cheers!
John
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