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  • Blurr Problem

    Hi there,
    i have a sphere with an earth texture and an alpha mask in the opacity slot.
    The texture is grey (land) and white (water).
    As you see in the picture the sphere is to white at the bottom.
    Im not using GI because it will be an animation.

    Second thing:
    The wire of the second sphere i can only see in the white parts.
    If i want the wire to be slightly seen in the grey parts of the world, what would you advise me to do?
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  • #2
    Can you post your scene? it all depends on what shader setup you have..
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Well, i just finished it. I used Reinhard for color mapping and with that burn value and some physcam settings it was fine. Also my wire has the same color as the landscape which looks nice. Thanks Morbid Angel
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