Hi everyone.
I have a problem with the shell material. I use it for refractive objects - so for rendering I use a VRay-material and for the viewport-display a standard material. Now the refractive VRay-material affects shadows and all channels - but the refraction is solid with the shell material. If I assign the refractive material directly the alpha for the refraction is right.
This is also true if I use a VRay-material for the viewport display...
Any ideas?
Sascha
I have a problem with the shell material. I use it for refractive objects - so for rendering I use a VRay-material and for the viewport-display a standard material. Now the refractive VRay-material affects shadows and all channels - but the refraction is solid with the shell material. If I assign the refractive material directly the alpha for the refraction is right.
This is also true if I use a VRay-material for the viewport display...
Any ideas?
Sascha
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