Originally posted by vlado
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Motion Blur and animated vray proxies
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Not yet; we will probably do this for Alembic files only. The reason is that the proxy only stores a bounding box for one frame of movement and if we have to load the entire proxy to figure out the correct box, things might get too slow.
Best regards,
VladoI only act like I know everything, Rogers.
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I have a vrmesh sequence of an animated pool, would I have to import this as a mesh somehow?
it has velocity info, so i guess i can do small amounts of mb with that. With your -fps trick using ply2vrmesh, i was able to adjust the amount of mb with my particles. How can I edit the fps of a vrmesh?
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