I guess it is some well known problem and hopefully easy to solve:
Max Gamma setting is set to 2.2, I render something with camera motion blur and save it as a not floating point image (let's say rpf 16bit). When I import it in After Effects I get an white aura at the alpha edge. It's rendered on black and AE is told to interpret it as premultiply black.
Thanks in advance!
Daniel
Max Gamma setting is set to 2.2, I render something with camera motion blur and save it as a not floating point image (let's say rpf 16bit). When I import it in After Effects I get an white aura at the alpha edge. It's rendered on black and AE is told to interpret it as premultiply black.
Thanks in advance!
Daniel
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