Hi
On a very simple archviz scene lit by a VRay Sun and VRaySky, some weird bright spots appear on a metalic part of the building. The shader of this part is a simple VRayBlend material composed of 2 VRayMtl with some glossy reflections in it (subdivs 70) with a Falloff map as mask. Render settings are set quite high (Irr map Hsph 140, LC 2200, Adaptive DMC 4/12, noise threshold 0.003).
Render time is 3mn11s.
If I replace the VRayBlend Mtl by a simple VRayMtl with same glossy reflections and same subdivs (70), render time drops to 0mn31s (!) and weird bright spots disappear ... So it seems to be an issue with the VRayBlend Mtl ... but I have no idea on how to solve it.
Can someone help me please ?
Thank you in advance
On a very simple archviz scene lit by a VRay Sun and VRaySky, some weird bright spots appear on a metalic part of the building. The shader of this part is a simple VRayBlend material composed of 2 VRayMtl with some glossy reflections in it (subdivs 70) with a Falloff map as mask. Render settings are set quite high (Irr map Hsph 140, LC 2200, Adaptive DMC 4/12, noise threshold 0.003).
Render time is 3mn11s.
If I replace the VRayBlend Mtl by a simple VRayMtl with same glossy reflections and same subdivs (70), render time drops to 0mn31s (!) and weird bright spots disappear ... So it seems to be an issue with the VRayBlend Mtl ... but I have no idea on how to solve it.
Can someone help me please ?
Thank you in advance

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