The issue i am currently unable to get around is trying to get the vray FB not to destroy itself before i grab the channel i need.
Put simpy:
Have the vray framebuffer enabled in the render options first (i assume this is the way to do it. i may well be wrong ^^)
the vrayFB spawns properly during the render phase, however, it disappears immediately as the render ends, and the second line tries to grab the contents of the vrayframebuffer which appears when "show last VFB" is clicked, or when one renders manually through pressing the render button or shortcuts.
It isn't the end of the world, as i can well use the max FB for what i need, but i liked a lot more the way the vrayFB is clean with render elements, not cluttering the screen with single channel FB spawns...
Ideas on how to get around it, or is this an unintended behaviour?
Thanks in advance for any and allt he help
p.s.: the vfbn for the renderer of course only controls the max one.
Is there a class instance for the FB which can be invoked as a bitmap container (ie. render to:vrayVFB)?
Put simpy:
Have the vray framebuffer enabled in the render options first (i assume this is the way to do it. i may well be wrong ^^)
Code:
render() theBitmap = vrayVFBGetChannelBitmap 1
It isn't the end of the world, as i can well use the max FB for what i need, but i liked a lot more the way the vrayFB is clean with render elements, not cluttering the screen with single channel FB spawns...
Ideas on how to get around it, or is this an unintended behaviour?
Thanks in advance for any and allt he help
p.s.: the vfbn for the renderer of course only controls the max one.
Is there a class instance for the FB which can be invoked as a bitmap container (ie. render to:vrayVFB)?
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