Hello, I am having to create large scale tsunami type shots and so far almost all is working out well except for the surface of the fluids. The base fluid looks like large drops of water. And this is where the question comes, I know that Phoenix is able to do displacement (which I thinking will fix the issue) but I am not sure if I fully understand how it works and will the uvw map for the displacement animate with the path of the fluids?
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Thanks for the response, I can understand why the results would become chaotic just was hoping you smart guys found a way to make it work well. World coordinates I'm afraid will not look right due to the fluid flowing many different directions but I could be wrong after I give it a try. At the moment I have not picked any texture for the displacement, I wanted to ask first about mapping before I went to far in on adding something. For my tests I was using "noise" but, always welcome to recommendations. Also, the problem I am having with using displacement is it causes everything to bulge out too much. With the Vray displacement modifier I can control that with the "shift" option but in Phoenix I can't find a way except for "surface level" which causes unwanted gaps and holes.
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Also, the problem I am having with using displacement is it causes everything to bulge out too much.______________________________________________
VRScans developer
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