Hi guys,
I have some questions about vray displacement.
Today i tried to get an object from max to mudbox, and than make it come back with an exact match in terms of what i see in mudbox - and what i render in max 2013 64bit ( vray 2.40.03 )
I did research on the forum and got a decent result, but still it is not perfect!
I wonder if it is possible since i seem to be getting small black artifacts at the uv edges.
Avoiding them is what is suggested almost on each thread but still, If you cant avoid i would like to know how to minimise them or even how to get rid of them.
I made the cylinder in max, exported it, and added my detail in mudbox.
I recreated my level 2 UV
and than i exported my map ( see the attached screenshot for the settings )
I tried alot of varriations but still i dont get the perfect result!
any help would be appriciated!
tnx
Air

I have some questions about vray displacement.
Today i tried to get an object from max to mudbox, and than make it come back with an exact match in terms of what i see in mudbox - and what i render in max 2013 64bit ( vray 2.40.03 )
I did research on the forum and got a decent result, but still it is not perfect!
I wonder if it is possible since i seem to be getting small black artifacts at the uv edges.
Avoiding them is what is suggested almost on each thread but still, If you cant avoid i would like to know how to minimise them or even how to get rid of them.
I made the cylinder in max, exported it, and added my detail in mudbox.
I recreated my level 2 UV
and than i exported my map ( see the attached screenshot for the settings )
I tried alot of varriations but still i dont get the perfect result!
any help would be appriciated!
tnx
Air
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