I asked about this once before I think but I'm not sure there was a clear answer at the time. I have always had problems getting decent caustics with water droplets. I'm testing again and so far the best results have come from disabling GI refractive caustics because that was causing some droplets to light up and others to go/stay darker so they looked really uneven. Using no caustics (and affect shadows) works okay, but has the obvious limitation.
Using PM caustics I seem to be unable to get a nice caustic effect *inside* my refractive objects. It tends to be a large soft effect all around them, with the result that the drops always look darker against the surrounding area. I don't think that is correct. If you look at the caustic render element you can see the refracive objects are knocked out of the caustics entirely.
So if want to reduce the soft glowy area around them I have to reduce the search distance, but it just gets splotchy and does not improve the caustics inside the drops much, or at all.
The example below is from a plane that is about 20X30cm, so fairly "real world size" drops. Caustics settings are: search distance .2cm, max photons 0, and max density is .02cm (I have dailed that down from .05 and played with various numbers without seeing a really obvious difference). Only one spotlight is creating caustics and it is set to 10000 sub-divisions.
What needs to be done to get this looking better? Do PM caustics just not show up *inside* refractive objects or am I missing something?
/b
caustic pass:
Using PM caustics I seem to be unable to get a nice caustic effect *inside* my refractive objects. It tends to be a large soft effect all around them, with the result that the drops always look darker against the surrounding area. I don't think that is correct. If you look at the caustic render element you can see the refracive objects are knocked out of the caustics entirely.
So if want to reduce the soft glowy area around them I have to reduce the search distance, but it just gets splotchy and does not improve the caustics inside the drops much, or at all.
The example below is from a plane that is about 20X30cm, so fairly "real world size" drops. Caustics settings are: search distance .2cm, max photons 0, and max density is .02cm (I have dailed that down from .05 and played with various numbers without seeing a really obvious difference). Only one spotlight is creating caustics and it is set to 10000 sub-divisions.
What needs to be done to get this looking better? Do PM caustics just not show up *inside* refractive objects or am I missing something?
/b
caustic pass:
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