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UV seem camera dependent?

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  • UV seem camera dependent?

    Hey guys am having this issue with my textures, i am using both the max bitmap imported and the VRAY HDRI for textures and it seems that the further away i get from my model the more the UV seems show up. Never had this issue before.

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    Last edited by kriscabrera15; 30-04-2013, 10:25 AM.
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    kris@kriscabrera.com

  • #2
    That's more or less normal; as you get further from the object, because of the texture filtering, larger and larger parts of the texture around the seam gets sampled. If you don't have enough padding on the seams, they will start showing up. One solution would be to reduce the filter blur for the texture, although you might need more AA samples to prevent any flickering.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      aha! i never even bothered to check that because i always turn off filtering, but since this was someone else scene i was debugging. Thanks Vlado!
      PLAY
      www.kriscabrera.com
      kris@kriscabrera.com

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