Announcement
Collapse
No announcement yet.
UV seem camera dependent?
Collapse
X
-
That's more or less normal; as you get further from the object, because of the texture filtering, larger and larger parts of the texture around the seam gets sampled. If you don't have enough padding on the seams, they will start showing up. One solution would be to reduce the filter blur for the texture, although you might need more AA samples to prevent any flickering.
Best regards,
VladoI only act like I know everything, Rogers.
Comment