It seems lately that DR nodes returning buckets during imap calculation are sometimes severely compressed (or what ever is going on). This used to be only slightly, but now I'm having serious doubts as to whether or not the dr nodes are not picking up hdri domes and stuff that usually makes buckets look like crap. I seem to remember Vlado mentioning that the prepass-buckets are compressed now, but this is maybe a bit over the top? Could we get an option or something? How much network bandwidth are we actually saving by sending these seemingly 4 bit coloured buckets as opposed to before?
Vray 2.4.03
3dsMax Design 2014
Vray 2.4.03
3dsMax Design 2014
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