Hi,
today during a project I run in a curious effect at Vray for Rhino and tested it at the old VfR and at the new version, both show an unreal effect. Maybe it's a limitation of high light calculation, maybe it can be fixed, maybe it works at 3dsmax and it's a VfR bug .. .
The rendering show a reflective object with a white box in front. A point light with "affect specular" only is placed in front, so that there is a soft reflection look at the reflective material. I tested two version of the reflective material, but both show a kind of "shadow" of the highlight of the point light. Can this effect be avoided by a refined Vray core code?
Ciao,
Micha
today during a project I run in a curious effect at Vray for Rhino and tested it at the old VfR and at the new version, both show an unreal effect. Maybe it's a limitation of high light calculation, maybe it can be fixed, maybe it works at 3dsmax and it's a VfR bug .. .
The rendering show a reflective object with a white box in front. A point light with "affect specular" only is placed in front, so that there is a soft reflection look at the reflective material. I tested two version of the reflective material, but both show a kind of "shadow" of the highlight of the point light. Can this effect be avoided by a refined Vray core code?
Ciao,
Micha
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