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bercon maps render differently in rt gpu

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  • bercon maps render differently in rt gpu

    ive been using RT to allow me to tweak a bercon wood texture.. got it looking just how i wanted it, but then when i switch to the production renderer, the grain is different.. now there are so many settings in bercon wood that i dunno if rt gpu is mapping uvw mapped (simple box map) procedurals differently, or if its interpreting the actual wood texture diffferently...

  • #2
    I don't think we support the Bercon maps properly in RT at all. We might have some code in there, but it was never finished.

    We can give out the code to anyone who wants to complete it...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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