I have a tight turnaround on a video that requires some space battles, so I bought a model off of Turbosquid... which I try to avoid for exactly the reasons below!
The model looks great and in my test renders I was very happy with it. When rendering an animation though, the geometry flickers and changes. I suspect that whoever built the model packed in so much micro-details right on top of each other, I'm getting the flickering effect from geometry that is stacked too close together (a panel is only a fraction of an inch above the 'hull' that it sits on). Is there anything I can do to try to help this (aside from remodelling the entire thing myself)? The polygons aren't necessarly 100% on each other, but it's damn close.
Attached is a render. It's easiest to see the effect on the 'windows' of the ship, which are small planes hovering above the geometry. You can see in the two frames how the window pattern changes frame to frame.
The model looks great and in my test renders I was very happy with it. When rendering an animation though, the geometry flickers and changes. I suspect that whoever built the model packed in so much micro-details right on top of each other, I'm getting the flickering effect from geometry that is stacked too close together (a panel is only a fraction of an inch above the 'hull' that it sits on). Is there anything I can do to try to help this (aside from remodelling the entire thing myself)? The polygons aren't necessarly 100% on each other, but it's damn close.
Attached is a render. It's easiest to see the effect on the 'windows' of the ship, which are small planes hovering above the geometry. You can see in the two frames how the window pattern changes frame to frame.
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