Not sure if this is vray or 3dsmax but I'm having issues with this when using particle flow. All the particles seem to fade out together rather than over the particle age as they are created. I've used a dynamic material operator within particle flow and instanced the opacity map from the shader to the dynamic slot. Assign material ID is on.
I've tried using a vray shader but I seem to have major issues with alpha when using this. The standard shader seems to work better but I still have this age problem. Any ideas ?
I've tried using a vray shader but I seem to have major issues with alpha when using this. The standard shader seems to work better but I still have this age problem. Any ideas ?
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