Hi,
I render a simple test - a shiny plastic shere in a HDRI environment. I save render layers for the image components and I have the problem, that the diffuse color is darkened by the fresnel reflection effect.This cause, that at the final composited image, if the reflection layer is blend out, the color of the sphere looks wrong. Is there a way to get a render layer of the diffuse colors without influence of the reflection effect? If not, please add an option. (I use Vray for Rhino - or is something wrong with the diffuse channel output of VfR?)
I think, the diffuse color should be unaffected, but the transparency of the reflection layer transparency needs to be controlled by an extra layer. I looked around and if I understand right the ReflectionFilter channel should do it. So the only question is - how to get a clear diffuse color channel (could be named Raw Diffuse).
Ciao,
Micha
I render a simple test - a shiny plastic shere in a HDRI environment. I save render layers for the image components and I have the problem, that the diffuse color is darkened by the fresnel reflection effect.This cause, that at the final composited image, if the reflection layer is blend out, the color of the sphere looks wrong. Is there a way to get a render layer of the diffuse colors without influence of the reflection effect? If not, please add an option. (I use Vray for Rhino - or is something wrong with the diffuse channel output of VfR?)
I think, the diffuse color should be unaffected, but the transparency of the reflection layer transparency needs to be controlled by an extra layer. I looked around and if I understand right the ReflectionFilter channel should do it. So the only question is - how to get a clear diffuse color channel (could be named Raw Diffuse).
Ciao,
Micha
Comment