Got a strange problem here.
In the attached scene is a cylinder being lit by a single vray light. The material (vray material) has a dark diffuse, a white reflectivity, fresnel is set on to 1.2, and there's an output map in the environment slot set to super white. And when I render the middle of the cylinder has a large dark patch on it. Any idea what's causing this and how to avoid it?
- Neil
In the attached scene is a cylinder being lit by a single vray light. The material (vray material) has a dark diffuse, a white reflectivity, fresnel is set on to 1.2, and there's an output map in the environment slot set to super white. And when I render the middle of the cylinder has a large dark patch on it. Any idea what's causing this and how to avoid it?
- Neil
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