Hello 
I'm totally lost with a problem we have now, since we switched to v2.40.04 (on 3dsmax 2012 x64, Windows 7)
We use either DR or BackBurner, and the problem is the same: luminosity variations, and it's never on the same node. To summarize:
- with DR, we regularly (randomly) have at least one machine rendering brighter buckets.
- with BB, we regularly (randomly) have at least one machine rendering brighter image.
For the DR problem, we have to close the Spawner app and re-run it to solve temporarily the problem - it occurs again, but without being predictable.
For the BB problem, no workaround found so far.
Finally, it even happens sometimes when rendering only locally: the rendering suddenly becomes much brighter (looks like physcam exposure has been tweaked for example). BUT if we render again just after, the result is correct again !!
I've to precise that all assets (maps, proxies ...) are located on our server, and all paths are UNC. Lastly, every machine has the exact same 3dsmax version, including SPs, and same VRay version.
I feel completely lost in front on this problem, all the more that we have about 35 cameras to run in this scene tonight !
Thanksin advance for any help you guys could provide ...
Best regards.

I'm totally lost with a problem we have now, since we switched to v2.40.04 (on 3dsmax 2012 x64, Windows 7)
We use either DR or BackBurner, and the problem is the same: luminosity variations, and it's never on the same node. To summarize:
- with DR, we regularly (randomly) have at least one machine rendering brighter buckets.
- with BB, we regularly (randomly) have at least one machine rendering brighter image.
For the DR problem, we have to close the Spawner app and re-run it to solve temporarily the problem - it occurs again, but without being predictable.
For the BB problem, no workaround found so far.
Finally, it even happens sometimes when rendering only locally: the rendering suddenly becomes much brighter (looks like physcam exposure has been tweaked for example). BUT if we render again just after, the result is correct again !!
I've to precise that all assets (maps, proxies ...) are located on our server, and all paths are UNC. Lastly, every machine has the exact same 3dsmax version, including SPs, and same VRay version.
I feel completely lost in front on this problem, all the more that we have about 35 cameras to run in this scene tonight !
Thanksin advance for any help you guys could provide ...
Best regards.
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