Announcement

Collapse
No announcement yet.

Jagged Displacement Issue - Roof Sheeting

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Jagged Displacement Issue - Roof Sheeting

    Hi all

    Another one of those...
    The subdivide is set to 250 and the UV is plane map 200mm x 200mm
    How can I resolve this issue?

    This is a crop of a 4K image:
    Click image for larger version

Name:	Displace Jagged.jpg
Views:	1
Size:	145.2 KB
ID:	878596

    And here's the settings:
    Click image for larger version

Name:	displacesettings.jpg
Views:	1
Size:	122.8 KB
ID:	878597Click image for larger version

Name:	GradientRampDisplace.jpg
Views:	1
Size:	125.5 KB
ID:	878598

    I tried with and without filtering, doesnt make much of a difference. Also with and without the subdivide
    Last edited by Morne; 22-09-2013, 12:42 AM.
    Kind Regards,
    Morne

  • #2
    Hi Morne

    2 questions
    What filtering is the bitmap using?
    And what bit depth is the map?

    Had similar issues recently, can't remember exactly what I did to fix it, but it was definitely related to those 2 things.

    Any reason this isn't just modeled, to me it would be easier to control and render faster?
    Last edited by Raven; 22-09-2013, 05:32 AM.
    Gavin Jeoffreys
    Freelance 3D Generalist

    Comment


    • #3
      It's all in the attachements from my 1st post. Its a gradient ramp and like I said, with or without give same result. I also recreated the map in photoshop, still same result. (the photoshop file is 8 bit)

      HOWEVER
      If I use a different map the give the sheeting a wave profile instead of the step profile, then it works great.
      But that doesnt help me now as I need it with the step profile...

      Will try the photoshop file in 16bit and see...
      Last edited by Morne; 22-09-2013, 05:35 AM.
      Kind Regards,
      Morne

      Comment


      • #4
        Sorry missed the settings. It is the edge length. On something like this you'll need 2 or 1.
        Here is a quick scene I threw together.

        Gradient should be fine then.
        Attached Files
        Gavin Jeoffreys
        Freelance 3D Generalist

        Comment


        • #5
          It's always just one stupid little setting somewhere!
          Thanks Raven

          2 was better, but 1 solved it!

          I must just say it renders much longer now, but at least it looks good!
          Kind Regards,
          Morne

          Comment


          • #6
            Would not a 2d displacement be a much better option for this? It should render faster than 3d and produce good results...
            CGI - Freelancer - Available for work

            www.dariuszmakowski.com - come and look

            Comment


            • #7
              I also have the same thing on a "box", not just the roof, will 2D still work?
              Kind Regards,
              Morne

              Comment


              • #8
                Yea 2d should work on anything... flat/curve/box/etc etc. Just try it. U might need to crank up 2d resolution and precision. I got good results with that.
                CGI - Freelancer - Available for work

                www.dariuszmakowski.com - come and look

                Comment


                • #9
                  Yes 2D appears to be working great in this case, with the default of 512 res and 8 precision

                  Just my GI is giving some splotches between the narrow parts where the roof steps up in the displacement. I have LC 2000 subs, IRmap in medium preset and increased int sampls from 20 to 40
                  Kind Regards,
                  Morne

                  Comment


                  • #10
                    Set samples to 160 and the number interpolation to 140. It will be very smooth and lovely
                    CGI - Freelancer - Available for work

                    www.dariuszmakowski.com - come and look

                    Comment


                    • #11
                      Originally posted by DADAL View Post
                      Set samples to 160 and the number interpolation to 140. It will be very smooth and lovely
                      What samples to 160?

                      You mean HSph subdivs to 160 and interp sample to 140?
                      I've got those on 50 and 40 currently
                      Kind Regards,
                      Morne

                      Comment


                      • #12
                        Yup thats what I mean. I usually run at 150/150. Its the minimum setting I find to get very good smooth GI. Then only min and max rate to control accuracy of it. Sometimes I lower interp to get bit more sharpness but I risk blotches.
                        CGI - Freelancer - Available for work

                        www.dariuszmakowski.com - come and look

                        Comment


                        • #13
                          Just a side note

                          The "Max subdivs" in displacement doesn't affect anything when using 2d or 3d displacement. It's counts only when using displacement in subdivision mode.
                          Lasse Kilpia
                          VFX Artist
                          Post Control Helsinki

                          Comment


                          • #14
                            Heya

                            You know I sort off agree with you but when I use 3d displacement. I if I have max subdiv set to 1 and set to 30 I see big difference so I'm lost!
                            CGI - Freelancer - Available for work

                            www.dariuszmakowski.com - come and look

                            Comment


                            • #15
                              Just made a quick test. See the attachment.

                              Same plane (3x3) using A: 3D disp. with 1 subd, B: 3D disp. with 20 subd and C: subdivision displacement with 1 subd. First two gives exactly the same results.


                              Click image for larger version

Name:	Subd.jpg
Views:	1
Size:	164.1 KB
ID:	850001
                              Lasse Kilpia
                              VFX Artist
                              Post Control Helsinki

                              Comment

                              Working...
                              X