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Jagged Displacement Issue - Roof Sheeting
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Hi Morne
2 questions
What filtering is the bitmap using?
And what bit depth is the map?
Had similar issues recently, can't remember exactly what I did to fix it, but it was definitely related to those 2 things.
Any reason this isn't just modeled, to me it would be easier to control and render faster?Last edited by Raven; 22-09-2013, 05:32 AM.Gavin Jeoffreys
Freelance 3D Generalist
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It's all in the attachements from my 1st post. Its a gradient ramp and like I said, with or without give same result. I also recreated the map in photoshop, still same result. (the photoshop file is 8 bit)
HOWEVER
If I use a different map the give the sheeting a wave profile instead of the step profile, then it works great.
But that doesnt help me now as I need it with the step profile...
Will try the photoshop file in 16bit and see...Last edited by Morne; 22-09-2013, 05:35 AM.Kind Regards,
Morne
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Sorry missed the settings. It is the edge length. On something like this you'll need 2 or 1.
Here is a quick scene I threw together.
Gradient should be fine then.Attached FilesGavin Jeoffreys
Freelance 3D Generalist
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Yes 2D appears to be working great in this case, with the default of 512 res and 8 precision
Just my GI is giving some splotches between the narrow parts where the roof steps up in the displacement. I have LC 2000 subs, IRmap in medium preset and increased int sampls from 20 to 40Kind Regards,
Morne
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