Hi there,
i got big problem with rendering a 10k image for archvis!

because i run out of memory, I render 14 strips using backburner (on a single machine 16gb ram).
i choose tiff format (32bit), for some reason ".exr" and ".hdr" don't render the elements!? or the colors are extremly burned out... would love to render it as a hdr or exr, but max or backburner can't stitch or save the single strips!? but i read already somewhere that this is a know issue.
but with 32bit tiff its works just fine
anyway the bigger problem is the mismatch of the colors, shadow and reflection!
the render took 8h with relative low settings:
ir: preset low
lc: subdivs: 500 (ok this is really low) the others are standard
domelight: hdri 16subdiv
sunlight (size multi: 5)
I assume the problem could be:
- i forgot to turn of vignetting
- read something about, that bruteforce will be better as secondary for this reason?
- found this in a different forum "disable interpolation on reflections / refractions in your VRay materials! This causes color issues in DR buckets"
- rendersettings to low for ir and lc?
- god has a bad day and does not like me any more?
i' rendering at the moment without vignetting, so stay tuned
does the resolution matter?? because i was rendering it at 1000px and i didn't see this strips... but i'm not sure about that!
it seems to be stronger at materials with glossy reflections...
if you have a better way to render this kind of high res (10k) i'm really looking to find a better working workflow than mine
all the best
Philipp
i got big problem with rendering a 10k image for archvis!
because i run out of memory, I render 14 strips using backburner (on a single machine 16gb ram).
i choose tiff format (32bit), for some reason ".exr" and ".hdr" don't render the elements!? or the colors are extremly burned out... would love to render it as a hdr or exr, but max or backburner can't stitch or save the single strips!? but i read already somewhere that this is a know issue.
but with 32bit tiff its works just fine

anyway the bigger problem is the mismatch of the colors, shadow and reflection!
the render took 8h with relative low settings:
ir: preset low
lc: subdivs: 500 (ok this is really low) the others are standard
domelight: hdri 16subdiv
sunlight (size multi: 5)
I assume the problem could be:
- i forgot to turn of vignetting
- read something about, that bruteforce will be better as secondary for this reason?
- found this in a different forum "disable interpolation on reflections / refractions in your VRay materials! This causes color issues in DR buckets"
- rendersettings to low for ir and lc?
- god has a bad day and does not like me any more?
i' rendering at the moment without vignetting, so stay tuned

does the resolution matter?? because i was rendering it at 1000px and i didn't see this strips... but i'm not sure about that!
it seems to be stronger at materials with glossy reflections...
if you have a better way to render this kind of high res (10k) i'm really looking to find a better working workflow than mine
all the best
Philipp
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