Hello,
i do like the idea to give a noise thr value for progressive render and RT.
It allows to have a constant quality in minimum time.
BUT !! this method have a real issue imo. When 99% of image have reached the specified noise thr, it accelerate, and takes ages to polish the last pixels...
That's very frustrating...
In this example, (progressive render) i've set a noise thr = 0.01

The image cleans up (very fast) in 50s.
BUT the rendering total is... 5m12s ! With still remaining red circles (they were dots in beginning and starting to grow while rendering).
Do you think a workaround can be possible here ? like abort if 99% of image pixels have reached the noise thr ?
i do like the idea to give a noise thr value for progressive render and RT.
It allows to have a constant quality in minimum time.
BUT !! this method have a real issue imo. When 99% of image have reached the specified noise thr, it accelerate, and takes ages to polish the last pixels...
That's very frustrating...
In this example, (progressive render) i've set a noise thr = 0.01
The image cleans up (very fast) in 50s.
BUT the rendering total is... 5m12s ! With still remaining red circles (they were dots in beginning and starting to grow while rendering).
Do you think a workaround can be possible here ? like abort if 99% of image pixels have reached the noise thr ?
Comment