Hello,
we are a Maya-based shop, but we need to convert some 3ds max scenes with V-Ray materials for Maya.
In the past we have done this via FBX. After importing into Maya, we got Maya phong shader with the proper textures connected and assigned to the right geometry.
Now we have the problem that all the materials in the FBX-file are black and have no textures connected. The 3ds max 9 scene is prepared for V-Ray 1.5 SP1 and was exported with 3ds max 2014 and also imported into Maya 2014 via FBX v2014.
When we use the V-Ray demo version then at least the materials have different diffuse color, but also no textures...
As we need to convert over 30 scene with a lot of materials and textures, it would be a pain in the a.. to rebuild all the shaders in Maya.
Any tips+tricks for us?
TIA,
Lars
we are a Maya-based shop, but we need to convert some 3ds max scenes with V-Ray materials for Maya.
In the past we have done this via FBX. After importing into Maya, we got Maya phong shader with the proper textures connected and assigned to the right geometry.
Now we have the problem that all the materials in the FBX-file are black and have no textures connected. The 3ds max 9 scene is prepared for V-Ray 1.5 SP1 and was exported with 3ds max 2014 and also imported into Maya 2014 via FBX v2014.
When we use the V-Ray demo version then at least the materials have different diffuse color, but also no textures...
As we need to convert over 30 scene with a lot of materials and textures, it would be a pain in the a.. to rebuild all the shaders in Maya.
Any tips+tricks for us?
TIA,
Lars
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