hey,
So I´ve animated some cells splitting and multiplying by Creating morphs before and after splitting and then animating their Visibility. Since I got issues with some of the animations somehow getting out of sync (can´t really describe it better), I decided to created Vrayproxies, thus effectively baking the Animation (Pointcache for some reasons didn´t work either). This seemed to work pretty well, until I realized that the Zbuffer was messed up. Obviously Vray ignored the Visibility Animation on the proxies and rendered them visible, but only in the Z-Channel.
Any idea on how to effectively prevent this and get a correct Zbuffer without recreating the proxies? i got quite a few of them now and a tight deadline...
So I´ve animated some cells splitting and multiplying by Creating morphs before and after splitting and then animating their Visibility. Since I got issues with some of the animations somehow getting out of sync (can´t really describe it better), I decided to created Vrayproxies, thus effectively baking the Animation (Pointcache for some reasons didn´t work either). This seemed to work pretty well, until I realized that the Zbuffer was messed up. Obviously Vray ignored the Visibility Animation on the proxies and rendered them visible, but only in the Z-Channel.
Any idea on how to effectively prevent this and get a correct Zbuffer without recreating the proxies? i got quite a few of them now and a tight deadline...
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