Hello!
i have a general question about baking. in my scenes there are always a lot of objects intersecting with each other. i like this kind of modelling style because it is very quick and flexible. when i render a still image everything looks nice. Bu now the baking comes into the game... when i bake such a scene (for example an interior scene) i have some kind of dirty black bleeding in the corners of my rooms and everywhere where some objects are intersecting. i discoverd when i would model without intersections this problem is solved...

as you can see in my sample image i made two objects - one is modelled as an single object and the other consist of two boxes. when i render them they look the same but when i bake them i get this black bleeding...
i think this is a general problem in the baking process...
i was wondering if there is some solution to solve this kind of problem?
thx for the help!
i have a general question about baking. in my scenes there are always a lot of objects intersecting with each other. i like this kind of modelling style because it is very quick and flexible. when i render a still image everything looks nice. Bu now the baking comes into the game... when i bake such a scene (for example an interior scene) i have some kind of dirty black bleeding in the corners of my rooms and everywhere where some objects are intersecting. i discoverd when i would model without intersections this problem is solved...
as you can see in my sample image i made two objects - one is modelled as an single object and the other consist of two boxes. when i render them they look the same but when i bake them i get this black bleeding...
i think this is a general problem in the baking process...
i was wondering if there is some solution to solve this kind of problem?
thx for the help!
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