Hi all,
just doing an animation based (multiframe incremental Irradiance map/flythrough lightcache)
low settings on the GI.. and no apparrent noise on most of the renders. Normally I will hide glass etc but just down to time and the what we have modelled this project I haven't hidden the glass from the GI prr-calc.
just looked at the GI pass and the glass and floor is really noisy, time wise I can't up the Irr map settings much, and it's not really affecting the scene anyways... we have an AO pass anyway for finer details.
just wondering about GI and Glass again.. what's other peoples workflow?
just doing an animation based (multiframe incremental Irradiance map/flythrough lightcache)
low settings on the GI.. and no apparrent noise on most of the renders. Normally I will hide glass etc but just down to time and the what we have modelled this project I haven't hidden the glass from the GI prr-calc.
just looked at the GI pass and the glass and floor is really noisy, time wise I can't up the Irr map settings much, and it's not really affecting the scene anyways... we have an AO pass anyway for finer details.
just wondering about GI and Glass again.. what's other peoples workflow?
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