Hi there,
first, this is not a crushial problem as i´m just experimenting. But maybe someone
who is more experienced has and idea what could be wrong or a better way get this into 3dsmax.
So I ´m trying to get a mesh from a Houdini flipfluid sim to max with ply2vrmesh.
In houdini I use a converter node to convert the mesh to polygon.
Otherwise ply2vrmesh gives me an error message. Than I export it to a .bhclassic sequence.
I use "ply2vrmesh *.bhclassic test.vrmesh -flipfacenormals" to convert it to an animated proxy.
Actually this worked quite well so far. Now I made a bit larger sim where each bhclassic file is between 20 and 130mb.
It starts but at frame 65 it stops and the whole computer gets slow. I can´t kill the ply2vrmesh (it doesn´t seem to use any cpu power at that point)
in the taskmanager and after a minute I get a bluescreen. When I start the conversion at frame 60 it will go over frame 65 without a problem
but than again crashes my computer after ~20 frames. The vrmesh file at that point was not that large, some hundred mb.
Any ideas ? I´m using the lastest houdini build btw.
first, this is not a crushial problem as i´m just experimenting. But maybe someone
who is more experienced has and idea what could be wrong or a better way get this into 3dsmax.
So I ´m trying to get a mesh from a Houdini flipfluid sim to max with ply2vrmesh.
In houdini I use a converter node to convert the mesh to polygon.
Otherwise ply2vrmesh gives me an error message. Than I export it to a .bhclassic sequence.
I use "ply2vrmesh *.bhclassic test.vrmesh -flipfacenormals" to convert it to an animated proxy.
Actually this worked quite well so far. Now I made a bit larger sim where each bhclassic file is between 20 and 130mb.
It starts but at frame 65 it stops and the whole computer gets slow. I can´t kill the ply2vrmesh (it doesn´t seem to use any cpu power at that point)
in the taskmanager and after a minute I get a bluescreen. When I start the conversion at frame 60 it will go over frame 65 without a problem
but than again crashes my computer after ~20 frames. The vrmesh file at that point was not that large, some hundred mb.
Any ideas ? I´m using the lastest houdini build btw.
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