Hello,
Here is the situation: I have to render a 7400 x 4900 pixel image of a quite simple scene containing some very basic low poly objects + some VRayProxy objects lit by a VRaySun and VRaySky. Settings are: Irr map + Light Cache on a dual Xeon X5680@3.33GHz and 48Go RAM on a Win 7 machine.
Everything runs fine until I put a particular VRayProxy in the scene: render is done in 4 hours for a 27Go RAM consumption. But then, when I put this opacity mapped VRayProxy object in the scene, it becomes catastrophic: 8 hours to render for 48Go RAM consumption + 15 Go memory swap on hard disk !! The culprit VrayProxy is a big plant composed of opacity mapped planes (15 500 000 faces total count). I did not forget to set the opacity map filtering to "none" instead of the default "pyramidal".
Anyway, I never saw such a huge RAM consumption using VRay for 5 years I use it so ... please help me, I am so disapointed.
Thank you a lot,
Regards
Here is the situation: I have to render a 7400 x 4900 pixel image of a quite simple scene containing some very basic low poly objects + some VRayProxy objects lit by a VRaySun and VRaySky. Settings are: Irr map + Light Cache on a dual Xeon X5680@3.33GHz and 48Go RAM on a Win 7 machine.
Everything runs fine until I put a particular VRayProxy in the scene: render is done in 4 hours for a 27Go RAM consumption. But then, when I put this opacity mapped VRayProxy object in the scene, it becomes catastrophic: 8 hours to render for 48Go RAM consumption + 15 Go memory swap on hard disk !! The culprit VrayProxy is a big plant composed of opacity mapped planes (15 500 000 faces total count). I did not forget to set the opacity map filtering to "none" instead of the default "pyramidal".
Anyway, I never saw such a huge RAM consumption using VRay for 5 years I use it so ... please help me, I am so disapointed.
Thank you a lot,
Regards
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