Announcement

Collapse
No announcement yet.

Reflection Issues

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Reflection Issues

    Hi

    I hope someone can help with this issue, The floor has two marble finishes. The lighter is a floor generator with a multi texture applied, no UVW map. The second darker marble is standard edit poly with UVW map applied. As you can see the reflections are completely different angles.

    Is there a fix for this situation ?

    Thanks

    SteveClick image for larger version

Name:	reflect issue.jpg
Views:	1
Size:	154.5 KB
ID:	879234

  • #2
    in the reflection slot a falloff with activated fresnel overwrite in one material?

    Comment


    • #3
      hi...I have this happen sometimes. It might be good to try...
      -to reset xform
      -clear smoothing groups of all polys for the dark tiles (assuming those are the incorrect reflections.)

      Sorry if this was already tried...It happened to me sometimes when I get a model from a client either revit or sketchup. Glass always does that until I do the above steps.
      HTH

      Comment


      • #4
        Thanks for the replies Guys, I will try both ways when the render has stopped.

        Comment


        • #5
          Let us know if you still have this issue afterwards.
          Svetlozar Draganov | Senior Manager 3D Support | contact us
          Chaos & Enscape & Cylindo are now one!

          Comment

          Working...
          X